#22 L/UK/ 17-20 – [taqiyya] _ Part. 2_var_a&var_b

a₂.

The Basic of Live and Death

b₂.

var_a: [Death]¹

Snímek obrazovky 2017-06-19 v 10.21.26

var_b: [AQ⁸³. NO ME]¹

c₂.

Gaming Evolution = Individual PlayGlobal Collaborative Play (1967-2017)

Gen X + Millennials = Gamified Since Birth

Snímek obrazovky 2017-06-17 v 21.05.18.png

[Gamers]² = All Ages

var_b: [AQ¹¹⁷. DEJA VU, SYRIA, WORLD]²

[Female Gamers]³

var_b: [AQ²¹³. WAR MACHINE]³

[Repetition]⁴ = Learn from Losing

var_b: [AQ²²¹. ABSTRACTION, MASS MURDER]⁴

Dynamic Difficulty Adjustment = Ultimate Trial & Error Experience

[Solving]⁵ Puzzles]⁶ = [Pattern Recognition]⁷ + Critical Thinking

var_b: [AQ¹¹⁶. TAQIYYA]⁵ → [AQ³⁴⁹. METROPOLITAN DECAY, ORIGINAL U/C PROJECT, X7-CLASS EXPLOSION]⁶ → [AQ³⁸⁵. A THOUGHT PENETRATES&REVENGE OF THE GIANT FACE]⁷

[Competing]⁸ = [Play Against Self]⁹ + Others Sharpens Skills

var_b: [AQ²³⁰. SUBMISSION]⁸ → [AQ³⁰². CIVIL DISOBEDIENCE, LINE OF PERSUIT&FULLNESS OF TIME]⁹

[Following Rules]¹⁰ = [Structured Play]¹¹

var_b: [AQ³¹⁴. DUST TECHNOLGY&ROUNDABOUTNES]¹⁰ → [AQ³²⁹. ALL OF THIS OS DUST&XENOPSYCHOLOGY]¹¹

[A game is a system]¹² in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.  –  Salen & Zimmerman, Rules of Play: Game Design Fundamentals, 9/03

var_b: [AQ²⁸³. LAWFUL NEUTRAL&MEMORY THEATRE]¹² 

[Observing]¹³ = [Learn From Watching Others Perform]¹⁴

var_b: [AQ¹⁹². NO FUTURE, UTTUNUL]¹³ → [AQ³³⁶. TRANSCENDELNTAL ONTELLIGIBLE NATURE]¹⁴

Interacting With / Analyzing Data = Many Games Have Strong Math Underpinnings → [Live Stats]¹⁴

var_b: [AQ²⁰⁸.NEOPHYTE]¹⁵

[Self-Optimizing]¹⁵  = Driven by Math (Statistics / Metrics / Rankings)

var_b: [AQ³⁰⁶. COMPLEX SYSTEM&UNIVERSAL CIRCLE]¹⁶

[Creative Story Telling]¹⁷ = [Can Be Master of a Universe]¹⁸

var_b: [AQ⁴³⁹. HORIZONTAL DEPENDENCIES]¹⁷ → [AQ⁴³⁴. PSYCHOANALYTICAL GAMBIT]¹⁸

[Reputation / Rankings]¹⁹ = [Deep Roots in Gaming]²⁰.

var_b: [AQ³⁹⁴. GARDEN OF FORKING PATHS]¹⁹ → [AQ³⁴⁴. UNDESERVING OF LIFE]²⁰

Digital Recognition = [Deep Roots in Gaming]²¹ → [Interactive Storytelling]²² = Deep Roots in Gaming → Netflix

Snímek obrazovky 2017-07-01 v 15.50.08.png
22

var_b: [AQ³⁴³. REPTILIAN TENSION]²¹ → [AQ⁵⁰⁹. MULTIMODALITIES OF REALITY]²²

[Upgrades + Downloadable Content]²³ = Deep Roots in Gaming → [Secondary Markets]²⁴ = Deep Roots in Gaming → Messaging = Deep Roots in Gaming → [Live Camera Angles]²⁵ = Deep Roots in Gaming → Graphics Computation = Deep Roots in Gaming

Snímek obrazovky 2017-07-01 v 15.55.19
23
Snímek obrazovky 2017-07-01 v 15.56.31
25

var_b: [AQ⁵³³. BECOMING-INTENSE BECOMING-ANIMAL, THE APOCALYPSE OF APOCALYPSES]²³ → [AQ³³⁵. MUTATION OF TIME&STRATEGIC OVERLAP]²⁴ → [AQ²¹⁹. HYPERCAMOUFLAGE]²⁵

[In Era of Perceived Disengagement]²⁶ = [Engagement Rising]²⁷

var_b: [AQ⁵³⁹. THE ABYSS GAZES ALSO INTO YOU, FULFILL YOUR OWN PROPHECIES]²⁶ → [AQ³¹¹, MASS EXTINCTION, QUIVERING BODIES]²⁷

When I play a video game, it’s the only time I put away the phone and forget it exists. Video games command your attention in a way that nothing else can or will.  –  Gary Whitta, Screenwriter, Rogue One: A Star Wars Story, 5/17

d₂.

[Gaming Tools]²⁸ = [Improving Human Performance]²⁹

 

var_b: [AQ. CARTOON FROG]²⁸ → [AQ⁵¹⁹. DIFFERENCE THAT MAKES A DIFFERENCE]²⁹

Virtual + [Augmented Reality] / Simulations / Real-Time

[Analytics Immersive Gaming Tools]³⁰ = Improving Athlete Performance

var_b: [AQ⁶¹⁰. ANALYTICS SIMMERSIVE GAMING TOOLS]³⁰ 

Video + Virtual Reality = Mental Reps Can Improve Performance

Video + Machine Learning = [Visuals + Deep Analytics Can Improve Performance]³¹

var_b: [AQ⁸³⁶. LISTENING AND FIGURING OUT WHERE YOUR SPACE IS]³¹

[Physically Interactive Media (PIM)]³² = [Real-Time Activity]³³ / [Analytics Can Boost Intensity]³⁴ / [Focus for Athletes]³⁵

Snímek obrazovky 2017-07-01 v 17.16.17.png
32

var_b: [AQ⁵²². PARTY IN SPIRITUAL REGIONS]³² → [AQ³³⁶. PARANOID AWARENESS, RIGHTOUS MURDER]³³ → [AQ⁵⁶². THE PRECONSCIOUS HYPOSTASES]³⁴ → [AQ³³⁷. CATHEDRAL ALGORITHM, GRAVOTOMAGNETISM, THE SHORTEST PATH]³⁵

Video Games = Simulations Can Improve Athlete Strategy + Performance

Video Games = [Stats Can Be Predictive]³⁶

var_b: [AQ³⁹⁵. I SEE WHAT YOU DID THERE]³⁶

Immersive Gaming Tools = Improving Performance Across Disciplines

Snímek obrazovky 2017-07-01 v 16.02.20.png

e₂.

[Gamification]³⁷

var_b: [AQ²¹⁵. SWIFTNESS, TIME TRAVEL]³⁷

Gamification = [Influencing Complex Virtual Worlds]³⁸ + [Real-World Simulations]³⁹ → Improbable in Gaming Improbable in Real World → [Simulate Vast Virtual Worlds]⁴⁰ → [Simulate Cities + Power]⁴¹ / Web Networks

Snímek obrazovky 2017-07-01 v 17.20.56.png
40

[AQ⁶⁷⁵. QUASI AUTONOMOUS SUBMERGED MACHINES]³⁸ + [AQ⁴⁴⁰. SPIDER WILL FAVOR YOU]³⁹ → [AQ⁵⁸¹. THE BOSOM NAZI SCIENTIST]⁴⁰ → [AQ⁴¹³. CONCOURSE OF THE FORCES]⁴¹

[New Gaming Development Tools]⁴² / [Platforms]⁴³ = Evolving to Continue to Build Virtual Worlds → New Gaming Development Tools / Platforms = [Supporting Rapid Growth]

var_b: [AQ⁵³⁰. INVULNERABLE VULNERABILITY]⁴² / [AQ²⁰¹. GRAY ALIENS, LAW OF CHESS]⁴³ → [AQ⁴⁸³. ORIGINS OF THE CTHULHU CLUB]⁴⁴

[eSports]⁴⁵ = [Expanding Gaming Ecosystem via Fans]⁴⁶ / Spectators → eSports = [People Watch What They Play]⁴⁷

 

var_b: [AQ¹⁷⁵. GENOMINC DNA]⁴⁵ → [AQ⁶²⁰. NET-ORGANIZATION PHOTONIC OVERMIND]⁴⁶ → [AQ⁴⁹⁵. DARK FIRE SHALL NOT AVAIL YOU, TECHNOLOGICAL SINGULARITY]⁴⁷

Ø

Ten Years Ago (2007) = A Stanford Professor Said → If you want to see what business leadership may look like in three to five years, look at what’s happening in online games. –  Byron Reeves, Professor of Communication, Stanford University, 6/07

f₂.

Ten Years Later = Entrepreneurs Often Fans of Gaming Experience

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